Far Away explores the theme of loneliness surrounding the two explorers tasked with discovering a new world. The explorers, however, are not the only entities in the universe. We’ve previously discussed the creatures and how their ecosystem operates both in opposition to and independent of the players. The other group with some stakes in the explorers’ mission is the Federation Alliance. The Federation is a nebulously defined space government that provides players with ships, missions, and not much else. Their gameplay function is to set the story’s tone.
There’s been a lot of chatter about the current US administration’s trade war and its effect on the tabletop game industry. We want to assure people that this will not impact Far Away’s backers and supporters. While manufacturing costs from our Chinese partner may rise, it would be unfair to pass those costs on to people who were promised a game at an earlier price. We’ll leave the preorder price alone too.
It’s crunch time at Far Away Headquarters. We’re rapidly homing in on the game’s final look and feel. The different facets of the game are coming together to create a cohesive experience. Our creature design work, rulebook layout, and equipment redesign have refined the core game into the best version yet. Now, we’re focusing on the missions: the central unit of play in Far Away.