It’s crunch time at Far Away Headquarters. We’re rapidly homing in on the game’s final look and feel. The different facets of the game are coming together to create a cohesive experience. Our creature design work, rulebook layout, and equipment redesign have refined the core game into the best version yet. Now, we’re focusing on the missions: the central unit of play in Far Away.
Hidden on the surface of a far-away planet, are many strange and marvelous life-forms. The environments of other planets span a vast range of living conditions which shape life in all sorts of unusual ways. However, one thing is certain: all organisms serve a purpose in the greater ecosystem.
Emerald City Comic Con is this weekend! It’s a huge celebration of all things geek: comics, TV, movies, art, games, cosplay, and that weird “adult” anime panel I went to last year. For us, it’s a chance to showcase our latest title: Far Away. It’s also a painful reminder that I can’t correctly type the word “Emerald” in one try.