Money is the ultimate motivator in the space-future. Far Away’s Federation Alliance sends their explorers on missions not for the pure advancement of science, but for the potential to turn a profit. We don’t want players to mistake this capitalism for malice. The Federation isn’t evil. They are an underfunded bureaucratic organization that needs to prove why they deserve funding next fiscal year. We want to players to feel that same drive for financial stability the Federation does. So, we’re adding the concept of Federation Credits (FC).
During your Far Away exploration, you’ll find yourself in need of extra tools or resources. Players can construct buildings and gear to help overcome challenges. These items could help you communicate from a distance, domesticate creatures, or even allow you to eat toxic alien meat.
Far Away features lush worlds teaming with life. The ecosystem your explorers wander into is full of creatures. They form the core challenge of the game. Some may try to eat the players, others may destroy their buildings, and some just get in the way. Every creature is different and the emergent behavior that evolves from various creature combinations is also different. We’ve talked before about the game design challenge in letting this unique behavior naturally develop without forcing too much role-playing on the players.
Redesigning #FarAway cards after several rounds of #playtesting.
A big thank you to all our supporters. The Far Away program funding has been approved! We are excited to strategically stretch our budget to span as much of space as we can cover. Thanks again, explorers!
Drink! fans at @ravennabrewing. Photo by @erinelizabeth920
All set up at Phoenix Comics to play #FarAway and help support Extra Life.
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