There’s been a lot of chatter about the current US administration’s trade war and its effect on the tabletop game industry. We want to assure people that this will not impact Far Away’s backers and supporters. While manufacturing costs from our Chinese partner may rise, it would be unfair to pass those costs on to people who were promised a game at an earlier price. We’ll leave the preorder price alone too.
It’s crunch time at Far Away Headquarters. We’re rapidly homing in on the game’s final look and feel. The different facets of the game are coming together to create a cohesive experience. Our creature design work, rulebook layout, and equipment redesign have refined the core game into the best version yet. Now, we’re focusing on the missions: the central unit of play in Far Away.
Hidden on the surface of a far-away planet, are many strange and marvelous life-forms. The environments of other planets span a vast range of living conditions which shape life in all sorts of unusual ways. However, one thing is certain: all organisms serve a purpose in the greater ecosystem.