Far Away takes place on distant planets. All the landscapes, creatures, and other local features must showcase their alien heritage. Players should thumb through the tiles believing the world they are about to explore is nothing like Earth. Of course, the world must also be internally consistent. Every bit of flora and fauna must make contextual sense with each other. Jake and I have been doing some world building to ensure the aesthetics of Far Away give an alien vibe without alienating players.
There is something I find deeply satisfying about playing board games with friends in a bar. The blend of people, noise, and drinks feels right. I enjoy this atmosphere so much I host two regular tabletop game meetups at breweries. The community forming around these events is amazing. Everyone is welcoming, willing to teach and learn new games, and understands the most important component of any game is the player. Fostering such a community takes work. I want to help spread this congeniality by providing my advice on how to start public tabletop meetups.