"This is hilarious. This is a really good game. When you have like five people at a con and you're waiting around, flip on Conspire. These games are like forty-five minutes which is perfect." - Eric Vulgaris
Control the world, one scene at a time in this hidden-role storytelling game. Conspire hides players' identities and motives to quickly create hilarious and deep stories.
Pre-order Conspire today and learn the truth. Don't be caught defenseless against the reptoid invasion.
The basic version is the game book. The deluxe version includes markers, dry-erase role and scene sheets, and small tokens for influence, all wrapped a dossier-style folder.
The Conspiracy as We Know It
There are millions of thrilling tales waiting to be told: tales of betrayal, manipulation, broken promises, secret alliances, triple-crossing, friendships formed, and bridges burned. Conspire is the genesis for these stories. With this framework, you and your friends build a world from scratch. Your imagination populates it with crazy characters. Your survival instinct compels you to do anything for victory, lying to your friends and tearing your new world asunder. Or maybe you are nicer than that; you adjudicate compromises between rivals, feeling a smug sense of superiority before a knife lands in your back.
Conspire is a hidden-role storytelling game. Its gameplay is divided into three phases: Genesis (focusing on world-building), Exodus (letting your group act out characters in this world), and Revelation (giving you time for reflection and revision before the next round). Your group determines the pocket universe the game is set in for that session. Everyone creates roles for each other to play in the upcoming story. These character archetypes are privately given goals to achieve. Roles are distributed randomly and secretly. Players then adopt a character befitting their role and try to achieve their goals through diplomacy and storytelling. Since many objectives conflict, players obfuscate their true motives to get others’ support. After the story has concluded, the goals and roles are tweaked to keep things fresh and mysterious and a new round begins.
Aside from storytelling and persuasion, the primary mechanic during the discussion phase is ‘influence’. Every player gets three influence tokens to spend which make anything about the world true. These must not contradict existing facts or remove agency from players, but can still drastically alter reality. The world of Conspire quickly becomes unique, bizarre, and wonderfully twisted.
Think of Conspire as a back-room meeting between powerful Illuminati-style leaders. Everyone has the power to shape the world and control humanity. The powerful and greedy have the opportunity to rise even further, using their wit and words to manipulate the rest of the group. Authority is easy to gain and lose, with victors growing complacent and underdogs striking from the shadows.
Fabricating the Truth
Conspire funded on Kickstarter in November of 2016; a defiant blow against the capitalist overlords. The financial support of the crowd-funding community lets our underground operation develop the game as a top priority. We promise to deliver Conspire and its associated rewards by September 2017.
The rough timeline of production can be found in this news post. As of now, that is still on track. We will update everyone as we continue working on Conspire through the design, manufacturing, and fulfillment phases. If the Greys disrupt our production, you will be the first to know.