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"This is hilarious. This is a really good game. When you have like five people at a con and you're waiting around, flip on Conspire. These games are like forty-five minutes which is perfect." - Eric Vulgaris

"I had an amazing time and I think that what you came up with is both unique but incredibly intuitive and I'm very thankful that I had the chance to play it. Thank you so much for putting this out there and allowing the Deku scrubs like me to enjoy this, thank you because I had a blast" - Dani W.

"[One game] I've played so far:
Renaissance Faire Riot – featuring roles like 'Historical Nitpicker' and 'Exasperated Middle School Teacher'. It featured goals such as 'Forge the one true sword to rule Camelot' and 'Get another player thrown in the stocks and pelted with fruit.'" - John B. RPG Geek

Conspire
18.00

Control the world, one story at a time.

  • Rules-light, GM-less, one-off storytelling game
  • 4-12 players
  • Ages 10+
  • 30-60 minutes per game

Conspire is a hidden-role storytelling game. Players delve into any moment of conflict, real or fake, and populate the scene with shady figures. They secretly assign objectives to these in-world characters and shuffle the roles amongst themselves. Everyone draws a role to inhabit and acts them out, not knowing who any of the others are or what they are trying to accomplish. What follows is an intense tale of bluffing, brokering deals, and shaping the very universe to your whims.

Upset the powerful. Seize the power. Buy Conspire.

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The Conspiracy as We Know It

There are millions of thrilling tales waiting to be told: tales of betrayal, manipulation, broken promises, secret alliances, triple-crossing, friendships formed, and bridges burned. Conspire is the genesis for these stories. With this framework, you and your friends build a world from scratch. Your imagination populates it with crazy characters. Your survival instinct compels you to do anything for victory, lying to your friends and tearing your new world asunder. Or maybe you are nicer than that; you adjudicate compromises between rivals, feeling a smug sense of superiority before a knife lands in your back.

Conspire is a hidden-role storytelling game. Its gameplay is divided into three phases: Genesis (focusing on world-building), Exodus (letting your group act out characters in this world), and Revelation (giving you time for reflection and revision before the next round). Your group determines the pocket universe the game is set in for that session. Everyone creates roles for each other to play in the upcoming story. These character archetypes are privately given goals to achieve. Roles are distributed randomly and secretly. Players then adopt a character befitting their role and try to achieve their goals through diplomacy and storytelling. Since many objectives conflict, players obfuscate their true motives to get others’ support. After the story has concluded, the goals and roles are tweaked to keep things fresh and mysterious and a new round begins.

Aside from storytelling and persuasion, the primary mechanic during the discussion phase is ‘influence’. Every player gets three influence tokens to spend which make anything about the world true. These must not contradict existing facts or remove agency from players, but can still drastically alter reality. The world of Conspire quickly becomes unique, bizarre, and wonderfully twisted.

Think of Conspire as a back-room meeting between powerful Illuminati-style leaders. Everyone has the power to shape the world and control humanity. The powerful and greedy have the opportunity to rise even further, using their wit and words to manipulate the rest of the group. Authority is easy to gain and lose, with victors growing complacent and underdogs striking from the shadows.

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