Drink! is getting a fresh coat of tonic for the new edition. As is the usual course of action for important decisions, we’re asking random people on the internet what we should do. Click the link to see the options we’re taste testing. Vote for your favorites in the comments.
New FA:CE CARDs
An obvious addition any expansion pack brings is more. Fundamentally, people who buy a game expansion are fans of that game. They want an excuse to return to a game they like and rekindle the fond memories of their first few playthroughs. While it’s nice to talk about ways to reinvent a game through an expansion, it’s essential to add that contingent of extra stuff to the core mechanics. However, doing so risks unbalancing the game. As a follow-up to our description of the Hollows terrain, I want to share some of the smaller additions that are coming in Far Away: Corporate Espionage and how we are ensuring they are net-positive additions.
FA:CE Design - Hollows
Great expansions bring new life into their base games. Our marketing of Far Away: Corporate Espionage focused on the additional missions and new creature AI system, but there’s more to it than that. The next couple of blogs are going to focus on other additions and enhancements players can expect. First, we want to highlight the Hollows: a new terrain type with its own exploration system.



