design

Mission Design

Mission Design

It’s crunch time at Far Away Headquarters. We’re rapidly homing in on the game’s final look and feel. The different facets of the game are coming together to create a cohesive experience. Our creature design work, rulebook layout, and equipment redesign have refined the core game into the best version yet. Now, we’re focusing on the missions: the central unit of play in Far Away.

Federation Credits

Federation Credits

Money is the ultimate motivator in the space-future. Far Away’s Federation Alliance sends their explorers on missions not for the pure advancement of science, but for the potential to turn a profit. We don’t want players to mistake this capitalism for malice. The Federation isn’t evil. They are an underfunded bureaucratic organization that needs to prove why they deserve funding next fiscal year. We want to players to feel that same drive for financial stability the Federation does. So, we’re adding the concept of Federation Credits (FC).