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2020 is in Hindsight

2020 is in Hindsight

There’s no denying that 2020 has been a stressful, challenging year for the world. Every rational human has been affected by the pandemic, whether through illness, loss, economic hardship, or the existential malaise that has permeated our collective consciousness. I have no desire to add to the numerous articles documenting these issues, but I do want to share the state of Cherry Picked Games. I want to commit to the public record our plans and desires looking forward. We’re a tiny board game company that depends on the support of our fans to create games we hope they’ll love. So, as much as possible, I’ll try to refrain from the “this would have been better in a normal year” mantra as I share the Cherry Picked experience. I want to describe where CPG is, from my perspective, so that our supporters know where we’re going, and any other indie developers can learn from our efforts.

Form vs. Functionality in Game Design

Form vs. Functionality in Game Design

Far Away is unlike any of our previous titles. One of the most significant differences is the amount of pieces. From explorer and creature tokens to the many types of cards and mats, everything needs to work together. It’s a constant battle of what’s necessary to the game and what can be simplified. We want Far Away to be accessible without sacrificing the complexity and depth of gameplay.