KublaCon ’17 was the largest tabletop convention we have participated in. We rolled down with some fellow Seattle game designers to share the costs and stresses of the four days of con and twenty-six hours of driving. We had a great time, to be sure. Our games were solid and our new friends were a pleasure to play with. The three of us also learned a lot about how we need to operate at cons, as well as what we would love to see from conventions in the future. Hopefully, both indie game developers and con operators can learn something from our experiences.