We know, KublaCon was a while ago. There’s a lot to unpack, both figuratively and literally. Cons are a somewhat overwhelming experience for an indie studio, especially if you are trying to pay for the trip through a dealer’s booth. There is an exhausting amount of social interactions running the gamut from truly enjoyable to downright depressing. There’s also a palpable tension amongst vendors and designers around earnings and sales. We wanted to discuss the con, share our highlights, and talk about how we can improve our fans’ experiences going forward. The CPG crew has put a lot of thought into this, hence the time gap (we also moved the CPG office/Alex’s apartment across Seattle – our games aren’t hidden behind a couch anymore).
Greetings from a Far Away Planet
Hello world, my name is Jake Breish. Thank you for tuning in for this special broadcast. You may have heard my name mentioned throughout the development of CPG's more recent games. I’m the graphic designer and artist here at Cherry Picked Games. Like most artists, my natural environment is my dimly-lit home office making sightings in the wild quite rare. Despite all that, you’ll be hearing more from me in the future. I will be writing about our process, progress and the (Oh god, why did I start this alliteration) pr...design decisions we face along the way.
KublaCon 2018
The Cherry Picked Crew is right now on the road south. We are en route to KublaCon, the four-day board gaming extravaganza in San Francisco. Like last year, CPG is rocking a booth in the dealers’ hall and running longer games on the side. Unlike last year, we have Conspire in stock, so ready those tinfoil hats.