manufacturing

What Could Go Wrong?

What Could Go Wrong?

Over the last couple of months, we stepped back from the edge of manufacturing to apply some TLC to Far Away: Corporation Espionage. The main reason was to wait for some relief from the tariff chaos. But the lure of “more time” is undeniable. Every playtest turns up new issues, since the nature of the exercise invites feedback. Amateur game designers often preach that there is no such thing as too much testing, but you can easily fail into a trap of never publishing in the name of quality. It’s a trap that punishes our backers.

FA:CE Production Tasks and FAQ

FA:CE Production Tasks and FAQ

In light of the unnecessary and bizarre global trade pressures, we made the decision to refine Far Away: Corporate Espionage while we wait for the chaos to subside. We decided this before the partial policy reversal, but we already started making extra content and we want to finish that. The game could always use more playtesting too, so we’ll take advantage of the extra weeks to ensure the best product possible.

This all leaves the open question of when we’ll ship. To help answer that, it’s helpful to understand the scope of remaining work. Here is the breakdown of what’s still pending.

Hair of the Dog - Final Manufacturing Stretch

Hair of the Dog - Final Manufacturing Stretch

This is a repost of the November Kickstarter Update. The same information applies to anyone who has pre-ordered Hair of the Dog.

This month’s update will be short and sweet, like a dachshund that rolled in maple syrup. We have our manufacturing completion date. The bulk production of Hair of the Dog will be completed on December 15th. We’ve received a proof copy and are delighted by the results. Here’s what the final product looks like.