There is a perennial debate within the industry whether or not games have to be “fun”. This discussion swirls around the ability of art to convey the full spectrum of emotions. Conspire’s design revealed my position (and that of Cherry Picked Games), though there is certainly more to discuss. However, I find the tangent mentioned here far more interesting to dissect. Are tabletop games art? As much as I love the medium, I will stake the claim games are not art, but rather craft.