Since the dawn of gaming, the top-down view has been a staple. From games like Clue to Pandemic, players view the world from above and traverse the board in two dimensions. There are many approaches to this art style, but which one will work best for Far Away?
There is a perennial debate within the industry whether or not games have to be “fun”. This discussion swirls around the ability of art to convey the full spectrum of emotions. Conspire’s design revealed my position (and that of Cherry Picked Games), though there is certainly more to discuss. However, I find the tangent mentioned here far more interesting to dissect. Are tabletop games art? As much as I love the medium, I will stake the claim games are not art, but rather craft.
The Conspire proof arrived at our doorstep this morning. Gorham Printing has delivered an unbound, unlaminated version for us to approve before creating the next thousand copies. Here are the pictures we are circulating around the socials.