playtesting

Mission Design

Mission Design

It’s crunch time at Far Away Headquarters. We’re rapidly homing in on the game’s final look and feel. The different facets of the game are coming together to create a cohesive experience. Our creature design work, rulebook layout, and equipment redesign have refined the core game into the best version yet. Now, we’re focusing on the missions: the central unit of play in Far Away.

Kids, Play, Rules, and Fun

Kids, Play, Rules, and Fun

Over the last couple months, I’ve had the opportunity to share Far Away with a younger audience. The King County Library System hosts board gaming meetups featuring local designers and local youths. It’s always so fascinating to watch kids play a game. It’s so natural to them. These particular Far Away sessions were interesting enough that I wanted to meditate (blog) about some age-related thoughts.