It’s crunch time at Far Away Headquarters. We’re rapidly homing in on the game’s final look and feel. The different facets of the game are coming together to create a cohesive experience. Our creature design work, rulebook layout, and equipment redesign have refined the core game into the best version yet. Now, we’re focusing on the missions: the central unit of play in Far Away.
Over the last couple months, I’ve had the opportunity to share Far Away with a younger audience. The King County Library System hosts board gaming meetups featuring local designers and local youths. It’s always so fascinating to watch kids play a game. It’s so natural to them. These particular Far Away sessions were interesting enough that I wanted to meditate (blog) about some age-related thoughts.
We’ve been keeping busy on all the Far Away fronts. The Cherry Picked Team has updated the print-and-play with our new creature and building card designs. This is an important internal milestone. Because of that, we wanted to publicly share our next production steps.