Sharing a board game you are designing with other people is an intense experience. You are showing something personal, a piece of art, with the world. The inherent challenge is the need for critique. As we previously discussed, a game needs real players moving pieces and developing strategies for the designer to see how their ideas are interpreted. You need their feedback. However, playtesters have a different relationship with the game. They provide valuable insight, but filtered through their prior knowledge and biases. Refining your game based on these comments is as much of an art as the initial design.
Fall Catalyst Sale - 30% off!
As the seasons change, the world grows cold and dark. It is time to huddle for warmth with friends in the safety of your homes. This is the perfect backdrop for Catalyst, our post-apocalyptic role-playing game. Enjoy 30% off Catalyst and its campaigns. Band together with fellow winter survivors and save the world this holiday season.
Playtesting - Steps
We are cracking away at both Far Away and Mordgeist: two exciting new Cherry Picked titles. Much of our attention is focused on playtesting these games. We are writing a short series of playtesting articles for this blog, discussing our ideology and methodology for designing and refining new games. First, we are highlighting the steps we take from idea to release.