Conspire is meant to simulate tense meetings between powerful people. Every scene has extremely high stakes. The decisions of the group lead to disenfranchisement, subjugation, or death for individuals or factions. Regardless of how silly or absurd the universe becomes, the inhabitants of a Conspire game have everything to lose. Players start with little knowledge of others’ goals, leaving them feeling alone, clueless, and desperate. The stakes force them to act with confidence and build uneasy alliances. As the game progresses, the mysteriousness of the scene is replaced with politics and more-or-less earnest negotiation. To both improve these alliances and retain the scene’s intrigue, Conspire has a mechanic called “sidebars”. This is the ability to physically walk to another room with other players and have a private conversation.
Conspire - Production Timeline
As the Conspire Kickstarter nears its end, we are looking towards the future. We want to be open about the process and give everyone a clear idea of what it will take to make the game. The Conspire team (Jake and Alex) have a rough timeline from the Kickstarter being funded to our promised delivery date in September. Here is how we are thinking about this project and what steps we will go through to get you your game.
Upcoming Demos and Media Appearances
With less than two weeks remaining in Conspire's Kickstarter campaign, we are shouting our conspiratorial slogans from every rooftop we can find. As always, follow us on Facebook and Twitter for our exact whereabouts.